Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Saurian elites are those who have proven themselves as warriors, and are revered by their fellows. This reverence has ensured they get first pick of the spoils, ensuring without fail that they have the toughest armour, and sharpest weapons. However, they weigh so much they struggle to get through terrains that their fellows find easy to negociate.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Saurian Leader |
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Advances to: | |
Cost: | 46 |
HP: | 65 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Saurian Elite |
Abilities: | steadfast, leadership |
spear pierce | 14 - 4 melee | ||
spear pierce | 8 - 3 ranged |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | - | 0% |
Cave | - | 0% |
Coastal Reef | - | 0% |
Deep Water | - | 0% |
Flat | - | 0% |
Forest | - | 0% |
Frozen | - | 0% |
Hills | - | 0% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | - | 0% |
Sand | - | 0% |
Shallow Water | - | 0% |
Swamp | - | 0% |
Unwalkable | - | 0% |
Village | - | 0% |